Wednesday, February 9, 2011
what i,d like to do for doodle for google
what im thinking of doing is probably make animals out of the word .
Monday, January 31, 2011
maya
i think my animation came out good for the first time.
it was really easy i thought it was gonna be harder.
i made a house with a chimney and flowers like a garden.
and i made two windows and house.
Friday, January 28, 2011
maya
what i did was select surfaces tab then click on the box then just place it and rise it then i got the pyramid then use the move tool to move it on top of the square. then get click on the rectangle and just make to little small one to make them as windows then i used the rotate tool then i used the move tool then i mad a long big rectangle and moved it on top of the house to make a chimney then i made a smaller one for the door. then i went to paint effects then i click on the grass.
Wednesday, January 19, 2011
attribue editor/surface materials
Attribute Editor
1. WHAT IS THE ATTRIBUTE EDITOR?
provides information about all the nodes and attributes for the objects and material in your scene.
2. HOW IS IT DIFFERENT FROM THE CHANNEL BOX?
It shows and hides icon status line.
3. HOW DO YOU VIEW AN OBJECT’S ATTRIBUTES?
in the scene view select temple roof so it becomes the selected object.
to view the attribute editor click the show hide icon on the status line.
4. WHAT DOES EACH TAB REPRESENT?
the show and hide attribute tab shows the attribute.
the show and hide attribute settings hides and show the tool settings.
show or hide channel box/layer editor pops out.
5. THE FIRST TAB IS LABELED AS THE OBJECT’S NAME IS KNOWN AS WHICH NODE? WHAT IS THE MOST IMPORTANT FEATURE OF THIS TAB?
the most important tab is temple roof.
6. DESCRIBE THE PURPOSE OF THE SHAPE NODE.
because the attributes establish the objects geometric shape or physical properties when the object is firs created.
7. DESCRIBE THE PURPOSE OF THE INPUT NODE.
attributes related to the objects construction history.
8. DESCRIBE THE INITIAL SHAPING GROUP AND LAMBERT NODES.
the initial shading group and lambert1 nodes are default nodes that relate to the default shading material for an object.
Surface Materials
1. WHAT DO THE SURFACE MATERIALS CONTROL?
it controls the color,shininess and reflectivity attributes of an object.
2. WHAT ARE TWO OTHER NAMES FOR THE SURFACE MATERIAL?
theyre also referred to as shader or shading material
3. HOW DO YOU ASSIGN A NEW MATERIAL TO AN OBJECT?
from the staus line select the rendering menu ser using the menu selector.
4. HOW DO YOU EDIT THE SHADING MATERIAL’S COLOR ATTRIBUTES?
in the attribute editor click in the gray box to the right of the word color.
Tuesday, January 18, 2011
problems from friday
one of the problems from friday was following the instructions and understanding the wording.
Tuesday, January 11, 2011
students what we learned todays students
first we picked the side view so we can see the half circle we selected the the half of the circle then we put - 90 in y translate then select the top four then edit and group then duplicate then layout and hypergraph on panels
Monday, January 10, 2011
how to rotate the circle and put it in the pedestal
you have to insert a number in y and depth and height.
Monday, January 3, 2011
S.M.A.R.T
Specific
my short term is to focus getting through high school first.
Measure
being able to go to NMSU
Action
finish high school
Reasonable
im not gonna be on the top ten graduating
Timely
im gonna graduate in 2 years.
what im thinking of doing is join the navy for marine biologist
and its cheaper and they pay for school.and you can travel the world.
Monday, December 6, 2010
problems with our animation
1.need more time : solution coming in earlier
2.we might mess up something : look over it again
3.not making a good story board: looking at other things to come up with an idea
Subscribe to:
Posts (Atom)